To kick off some of my post 2K work I wanted to pick a scene with a small scope, so I can finally kick off my portfolio with some good lighting and material work. I picked the hotel/condo place that the main character Oh Dae-su is stuck in at the start of Old Boy. I thought it would make some interesting environmental story telling of a man being stuck in a room plus I'm just a big fan of that movie.
For starters the movie uses a lot of fisheye lens trickery and also the fact that it's a movie set, so I'm sure they'd just move around the walls to help them get the shots they needed. It had me a little confused on that actual scale of the room but I think I'm striking a good balance so its not to big of a pain on how to layout the camera once I get closer to the final product. Anyways this is also a project for me to learn blender's bread and butter cycles renderer. EEVEE is awesome but it has it's limitations for sure, that being said I'm still working in a game workflow and I might try to dump it into unreal 5 too.
I was also pretty inspired by some Valve artists showing off some fancy UV techniques they had used on Half Life: Alyx, so here's a little spot that I think came out pretty well.
I also started to create the wall paper that is repeating in the room and just recreating it in itself was a challenge because there's really no shots of it directly, but I think I got pretty close.
It looks repetitive as hell but I think that's the point. It will definitely help break the repetition once I start going hard on the material side of the texture. Anyways expect more blog posts from me! I'm currently taking a 6 week course with Oliver Beck for concepting environments in blender and I have another block-out that I want to write a blog post about that as well, so till then I hope you have a good one.