I saw Daniel Thiger's "Spaghetti and Meatballs" piece and Kento Yamamoto's "Variable Ramen Material" piece then decided to try and do something similar but stylized. Part of me wants to try and continue and push myself to finish this on in substance designer but another part of me just thinks I could redo this whole thing a lot quicker if I just did it in Zbrush. Make it just a whole model rather than just a texture and then I think I could reuse a few of these height maps for it.
We'll see but regardless I've been having fun getting my feet dirty again in Substance Designer. It's been a while.