This project has been a bit of a roller coaster where I'm really high on it for a while then I crash a bit because I'm starting to think the project is junk.
Which I think has to do with the workflow Jeremy had me learning (working with masks and material functions) and not quite understanding it at first but then I just kept pushing myself and it just clicks with me a little bit more and more. To now where I'm pretty confident with working this way and wouldn't understand a reason not to work this way unless you were just working on very tiny props. Working this way actually seems like wizardry because you get so much out of the masks with texel density and such. Then just reimporting the masks after making slight edits in substance painter then seeing the changes pretty much instantly is great. I'll have a better explanation of what I'm actually doing with the mask and such closer to the end of this project because I'm still not there when it comes to materials in my scene.
Next on the chopping block for me is to completely redo the lighting then figure out what I need to do to get my materials to a point where I'm happy with them and it doesn't look so grungey. My goal was to have this project to a point where I was happy enough with it to make a full artstation post with break downs by the end of the month and I still think I'm on track for that. Although we'll see I could easily see myself wanting to wait a bit longer and crack another couple of weeks into it. I mean this project has been about 4ish weeks in the making imagine what I could do with another couple of weeks and anyway I'll still be writing a blog post like this every week.
My goal with the blog is to write a post like this every week till I land my first gig. I think it would be interesting to do and cool to look back at when I finally do make it. Plus I just find writing very relaxing recently. :)
Thanks For Reading!