-My Blog post of a more detailed break down of the project-
I was originally planning to continue pushing my other Sci-Fi Corridor into unreal but ran into some trouble with the design side of things, so then I decided to model this awesome concept by Alexandr Nepogoda. It reminded me of something from Quake and I love the old school fat Sci-Fi look. Also I wanted to replicate the awesome normal decal work flow that the great artists at Cloud Imperium Games do for Star Citizen plus I went for learning the work flow of building masks for texel density.
Be sure check out my blog post if your interested in a more detailed breakdown, explanation of this project, and how I want to push it going forward.